Archive for Comp Work

Composite Work : The Pacific

// May 25th, 2010 // No Comments » // Comp Work

Work that I did for the HBO Mini-Series The Pacific, while working at Digital Dream ne Scoundrel.

Largely the work was rotoscoping for fellow compositors so that they were able to just drop there effects into the shots, but I did have a fair amount of compositing shots of my own to work on.

A selection of which is featured on my current Demo Reel, but I wanted to show off the complete gamut of the work that I was able to to.

Compositing Work : The Mummy 3

// May 25th, 2010 // No Comments » // Comp Work

Work that I did on the movie The Mummy : Tomb of the Dragon Emperor while at Rhythm & Hues.

A selection of which is featured on my current Demo Reel, but I wanted to show off the complete gamut of the work that I was able to to.

Compositing Work : The Golden Compass

// May 25th, 2010 // No Comments » // Comp Work

This is the full selection of work that I did while working on the Visual Effects Oscar winning movie The Golden Compass while at Rhythm & Hues.

A selection of which is featured on my current Demo Reel, but I wanted to show off the complete gamut of the work that I was able to to.

Work from Compass

// December 19th, 2007 // No Comments » // Bulletins, Comp Work

On a completely unrelated to the website note.
Someone at work found a site that collected all the press packet released photographs from The Golden Compass, and in among them was a shot that I actually worked on.

Press Photo from Compass

As it is hard to describe work done in a visual medium through text, and then have to pick it out in a long movie, I thought I would show that image here. It is in the beginning of the sequence that comes at the end of the film, and kicks off a lot of hard and crazy work that many talented people that I worked with put time into.

Realizing the Never-Ending Battle

// August 4th, 2007 // No Comments » // 2d Work, 3d Work, Comp Work

Throughout time we have lived alongside an endless struggle,
one that we only know of when it pokes through into our daily lives.

Pirates and Ninjas have fought all through the ages,
always trying to out maneuver the other to victory, but never quite getting there.
Some of these clashes have spread so far as to influence normal culture;
Mad Magazines Spy vs Spy, the Vietnam Conflict, and many more.

But even these two clashing powers
would eventually come upon a force so vast and dark,
that even they would be forced to work together when the time came to prevail.
This force would become known in the normal world as Accountants.

They realized that their eternal war would have to be placed on hold for a time,
for it there was nothing left in the world, then their struggle would be pointless.
They could continue on as be

So now the struggle carries on, day by day, year by year.
But whenever the evil force rears its head they will put aside their enmity
and face it together on common ground.

Taking allot of concepts and melding them together, I have come up with this story that would integrate a few of my side projects into a nice centerpiece.

The idea is to take a realistic toy pirate ship, and film it, both in the water and out, allowing for some good base footage. Which would then be integrated into footage of the open ocean. giving the full setting a nice look.

From there I would animate the character that I have been developing with three separate costumes (Pirate, Ninja, Accountant) which would be acting on a stand-in ship geometry to capture shadows correctly and facilitate movement.

Computer Generated characters would then be inserted onto the Live Action footage previously composited together of the ship. VFX elements of wind blown fabric, cannon blasts, water hitting sides of ships, would be added in as a mixture of CG particle effects and live action stock.

The end result would be an entertaining short that would show off not only my skills as a compositor, the main effort, but also the skills of a group project. I realistically know this project is to large to take on myself and have the end result be of the quality I hope. My personal animation skills are not where I would want them to be, as well as the VFX and Rigging techniques, they are just areas that while I am knowledgeable of how and why, the practice has not gone into those aspects of the craft, so I will be enlisting the aid of fellow alumni and friends in those specific fields willing to assist.

Here I will show off the first stage, Pre-production, on a project like this it is the most important part, if one is to have people working on different aspects, they have to know how it will all fit together.

Storyboard Page 1Storyboard Page 2Storyboard Page 3Storyboard Page 4
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Looking out on a Ruined Cityscape

// August 4th, 2007 // No Comments » // Comp Work

The idea of a Digital Matte work has always been an interest of mine, ever since I saw some of the old matte work done on classic films. As the technology advanced and they moved into the digital medium, moving from simple static backgrounds to more interactive semi, and in some cases full, 3d mattes.

I am working on a new composite that will allow me to show off the visual medium that I am exploring. I am taking large amounts of photo reference and making a completely different setting based off them, the basis of alot of Digital Mattes.

Based around the concept of looking out of a large hole in the wall of an apartment out onto a city that is smoldering in ruin, I am taking standard photos and moving from there.

Given the large amount of roto work involved however I was hit with a loss of data moving back and forth from Shake 4 to the latest version that was released. I am adjusting to make up for the loss, but this project has been put on the back burner for now.