Continuing from my experimentation with Motion Capture data, I took the base character design that I had, and took it a step further. From the beginning of the concept design phase, there was a large integration between the 2d and 3d aspects of the project, the idea that I would have a viable 2-dimensional design, that would with little effort… Read more →
Category: Early Years of my 3d Work
Unreal Tournament 2004 Level Design & Creation
As a class project I was part of a team, working with Christopher Cannon, that was assigned to create a playable multi-player level for Unreal 2004, using the official Unreal Editor program. The restrictions were placed on us to not use any of the available resources from Epic or any of the others on the Internet. We were to create… Read more →